《術士之王》(Sorcerer King)正式版v1.1升級檔(含游俠免DVD補丁),在主權鑄造、法術平衡等幾個方面有了重大變化,并對一系列內容做了更新修正,免DVD補丁可免除驗證并完美進入游戲,可以免去打補丁,升級等繁瑣的操作步驟,能夠讓你順利的進行游戲體驗,需要的玩家快來下載使用吧!
1、解壓縮;
2、復制文件到游戲目錄覆蓋;
3、運行游戲。
機翻:
我們聽取了您的反饋意見,并決定將主權鑄造更有趣和有用的。我們還討論了許多錯誤,并且您已經提出了問題。閱讀更多信息。
請注意:我們強烈建議您開始新的游戲這個補丁。
重大變化
主權鑄造 - 你可以施放法術的主權不使用單位的轉彎。
法術平衡 - 重新平衡法術效果和鑄造時間普遍使他們在游戲中更加有用。
售價為法力項目:您可以為法力值,在“裝備”屏幕滾動了該項目,并點擊在右上角的小圖標銷售equipable項目。根據本項的質量的出入成本而變化。此功能可讓您在游戲過程中產生更多的法力,是偉大的方式升級你的裝備后,清理庫存。
UI改進和視覺改進
更新到英國最高水平的市美術資源(模型,紋理瓷磚設計)。
優化通的圖形資源來提高性能
對各單位和法術的新粒子效果
各具特色的窗口彈出,現在單位排序由戰斗等級,而不是他們的創造才能。
藝術通現有的郵票大多添加更多的樹木和山丘
在預先制作的地圖視覺改進,主要是增加更多的森林地形類型
全新亮相的“辛迪加強制實施”單位
平衡和調整菜譜
鑄造主權法術不再需要單位的轉兩個AI和玩家單位
平衡法術一起去新的主權法術鑄造系統
項目可以在裝備窗口出售的法力。出售成本是相對于項目的質量。任務物品和手工藝成分都沒有可供出售。
拋光通過一些巫師王催生的生物。游戲中期產卵群體將會有更多TROG弓箭手和Wargs。
守護者的“探路者”的能力改為“+2移動各單位”
增加衛冕單元上的重毆BUFF效果。
從1至3增加了冰霜巨龍的運動
從“資源采伐的能力降低鉑金礦石量
更新的幾個預先制作的地圖,以更好地平衡競爭對手的數量
對手的英雄,獨特的單位,與魔法國王不能由resistable魅力咒語被迷住了。
暴雪法術配方只需要1個輻射黃玉
“統治”現在拼成本法力和末日
默認的項目法力轉售價值現在是3而不是5。
火元素的“靈魂燃燒”的能力已經降低到-30%的HP與-10%的HP,如果抵抗(為40%,20%)。如果“靈魂燃燒”的抵制,目標單位現在就局部損壞。
減少“召喚大師”結界給1戰術雷根10點法力值
運動 - 從3000下降的“塔通達”的生產成本為1800勞動。現在只能一旦建成通達的塔。
工匠“鍛造”能力 - 去掉了一些板甲和環食譜
更新的統計數據為+ XP環(在導師的戒指與洞察)更接近對準他們各具特色的要求。
Bug修復
改進的AI
對手更容易建立開拓者,如果他們只有一個城市,沒有電流先鋒。
修正了中尉將開始探索,而不是攻擊玩家的城市。
修正了這是針對城市中尉有時會去碎片后,但被卡住,因為他們不允許踩碎片。
當玩家的威脅是高,中尉現在偶爾會針對單位,而不只是城市。
修正了Pariden,冰上議院和冷凍領域的問題,對手的比賽總是催生“皇先鋒”為單位的先鋒游戲后期期間。
開拓者的對手現在尋求適當的城市位置
固定在競爭對手先鋒運行速度和規模的戰術。
消失瓷磚產量的固定情況。
增加了一個通知,當玩家解開結界選項卡中的手工藝為窗口
修正了地形運行成本的能力,采取一切地形類型考慮
修正了英雄的競爭對手,負責保衛自己的首都,并沒有設置到適當水平的錯誤(現在25級 - 結果為1級)
修正了一個阻止磚問題的沙漠戰術圖。
修正了一個導致河流重疊河流和河流分割裂痕在隨機地圖生成系統的錯誤。
城市升級:城市再也不能升級到瓷磚用糖果小屋,怪物的巢穴,或者尋求位置上他們。
開始巫師王要塞不再催生的任務地點。
運動:
擋著其中“召喚船”可以讓玩家跳過地圖的部分幾個方面
從可用的法術列表中刪除“豐收山”
固定在單元詳細信息窗口中的錯誤,其中整個庫存將裝備或使用項目后重置其位置
在那里,如果你贏了,通過主權施法戰斗修正錯誤,主權施法按鈕會在接下來的戰斗中被禁用
從固定的問題加載游戲保存與催眠單位。
修正涉及催眠術和傳送的單位城市的幾個問題
各具特色的窗口類記得他們的折疊狀態。
Harbringer的彈丸的沖擊效果,現在扮演的實際彈丸擊中目標后。
蜘蛛騎士現在從他們的弓,而不是自己的腳開槍。
戰術戰斗現在暫停,當您打開在屏幕的頂部戰役(如選項窗口)。這可以防止卡住轉的問題。
參與的最后一戰,以提高性能更新各種粒子效果
固定的'召喚大氣元素滾動“項,現在可以正確地帶來了大氣元素單元上陣
法術
精靈的“千里眼”的能力現在請給予適當提升法力
固定“嚎叫”工具提示顯示正確的攻擊加成值(是說+0)
修正了“強盜招聘”法術的描述說,它的成本“大限”,而不是“Gildar”
修正了在火災傷害的buff是永久性的設備上“火披風”的錯誤,堆放每次你丟在他們隨后的戰斗。
亡靈巫師的“召喚幽靈”的時候帶入戰斗法術現在可以正確它的預期效果AOE。
在“嚎叫”的能力不再疊加根據本單位的組大小的獎金(即一兵一卒得到相同的攻擊加成作為一組5)
Soulburn的“犧牲”的效果不再是可以避免的。
巫師國王的咒語“凍結的敵人”現在有正確的結界圖標
“較低的土地”滾動不再能施放暗影山
Naphaz“霧表”現在可以正確地使單位免疫物理傷害
Ifris“火山墻”現在確實火傷害到目標單位
“圣盾”現在給從奧術攻擊與“奧術箭”現在這樣的奧術傷害充分的保護。
粒子效果和游戲效果“的熵的光環”現在正常工作。也就是說,在你的領地的敵人采取20%的傷害,在一場戰斗的開始。
“召喚小精靈”和“暗影座狼”AOE效果現在工作正常
小精靈治愈相鄰的盟友
影Wargs可以罷工恐懼在相鄰的敵人
雜項文本和圖標修復
修正了一個戰術戰斗崩潰與彈法術,有針對性“的所有敵方單位”。
如果蒸汽沒有運行,該MetaRealm將在瀏覽器中打開,而不是試圖打開蒸汽覆蓋。
在彈出提示人像定格線
巫師王可以不再受'殺'法術有針對性
守護者的“風水”現在可以正確地給出了“恢復土地”魔咒
精靈技能樹:已交換冰法師和火焰法師技能的位置
Curgen的禍根
增加了一些更多的參考資料,以確保玩家學習一些關于它之前結束電影。
固定的產卵評級為這兩部分任務的第二部分。現在是“中等”(1),而不是“致命”(3)。
修正了一個牧師一度曾達到一個足夠高的倡議,他們不再能施放“祝福”或“神圣之盾”在戰術戰斗的第一個回合的一個問題
修正了一些對話框文本中得到修整的一個問題(如前哨升級窗口)。
復仇者冠軍:固定烈士之怒,打擊和祈禱這樣的復仇工具提示和能力,影響正常工作。
幾個呼吸火系法術修正問題(例如龍息)被施放,如果友誼賽是在效果區域的阻止他們。現在友誼賽被忽略(包括定向和應用受到傷害時),它允許這些法術定投在這些情況下。
修復了雨鉆石從顯示在幾個交易任務的一個問題。
修正了先鋒提示從上市“'城市之間的最短距離'”為比實際限制1更多
城市詳細信息窗口會記得,如果你生成或火車選項卡上,而不是總是默認為列車標簽。
與沼澤巨人和冰主先鋒單位固定圖形問題
修正了一個錯綜復雜+重毆組合造成了重創單元總是被打死。當一個“槌”攻擊完成后,衛冕單位會妥善有自己的'之槌的Buff“修飾符刪除。
巫師王可從Stardock公司和蒸汽為39.99美元。欲了解更多信息,請訪問:www.sorcererking.com
原文:
We've listened to your feedback and decided to make Sovereign Casting more fun and useful. We've also addressed numerous bugs and issues that you've brought up. Read on for more info.
Please note: We strongly encourage you to start a new game with this patch.
Major Changes
Sovereign Casting - You can cast Sovereign spells without using the unit's turn.
Spell Balancing - Rebalanced spell effects and casting times to generally make them more useful during gameplay.
Sell items for mana: You may sell equipable items for mana in the "equip" screen by rolling over the item and clicking on the small icon in the upper right corner. The sell cost varies according to the item's quality. This feature allows you to generate more mana during the game and is great way to clean up your inventory after upgrading your gear.
UI Improvements & Visual improvements
Updated to highest Kingdom City level art assets (model, textures, tile design).
Optimization pass on graphical assets to improve performance
New particle effects for various units and spells
Crafting Window popup now sorts units by combat rating rather than their creation order.
Art pass on the existing stamps to mostly add more trees and hills
Visual improvements on the pre-made maps to mostly add more forest terrain types
New appearance for the "Syndicate Enforcer" unit
Balance & Tweaks
Casting Sovereign Spells no longer takes the unit's turn for both AI and player units
Balanced spells to go along with the new Sovereign Spells casting system
Items can be sold mana in the Equip window. Sell cost are relative to the item's quality. Quest Items and Crafting Ingredients are not sellable.
Buffed some of the creatures spawned by Sorcerer King. Mid-game spawn groups will have more Trog Archers and Wargs.
Guardian's "Pathfinder" ability changed to '+2 Moves for all Units'
Increased the Maul Buff effect on the defending unit.
Increased the Frost Dragon's movement from 1 to 3
Reduced the amount of Platinum Ore from the 'Resource Harvesting' ability
Updated several pre-made maps to better balance the number of Rivals
Rival Heroes, unique units, and the Sorcerer king cannot be charmed by an resistable charm spell.
Blizzard Spell Recipe only takes 1 x Radiant Topaz
"Domination" spell now costs Mana and Doomsday
Default item mana resale value is now 3 instead of 5.
The Fire Elemental's "Soul Burning" ability had been reduced to -30% hp & -10% hp if resisted (was 40%, 20%). If "Soul Burning" is resisted, the targeted unit will now take partial damage.
Reduced "Summoning Master" Enchantment to give 1 Tactical Regen for 10 mana
Campaign -- dropped the production cost of the "Tower of Mastery" from 3000 to 1800 labor. The Tower of Mastery can now only be built once.
Tinkerer "Forging" Ability - removed some of the Plate Armor and Ring recipes
Updated the stats for the +XP rings (Ring of the Tutor and Band of Insight) to be closer aligned to their crafting requirements.
Bug Fixes
AI Improvements
Rivals are more likely to build pioneers if they have only one city and no current pioneers.
Fixed bug where Lieutenants would start exploring instead of attacking the player's city.
Fixed bug where Lieutenants that were targeting cities would sometimes go after shards, but get stuck since they are not allowed to step on the shards.
When the player's threat is high, Lieutenants will now occasionally target units and not just cities.
Fixed an issue that caused the Pariden, Ice Lords and Frozen Realm Rivals races to always spawn "Imperial Pioneer" as their pioneer unit during late game.
Rival pioneers will now seek proper city locations
Fixed the run speed and tactical scale on Rival Pioneers.
Fixed cases of disappearing Tile Yields.
Added a notification for when player unlocks the Enchantment Tab in the Crafting Window
Fixed 'Terrain Movement Cost' abilities to take all terrain types into account
Fixed a bug where Rival Heroes, tasked with defending their capital city, weren't set to the appropriate level (now level 25 - was level 1)
Fixed a blocked tile issue with the Desert tactical map.
Fixed a bug in the Random Map Generation system that caused rivers to overlap rivers and rivers to split chasms.
City Upgrade: Cities can no longer upgrade onto tiles with a goodie hut, monster lair, or quest location on them.
Starting Sorcerer King Strongholds are no longer spawned on Quest Locations.
Campaign:
Blocked off several areas where 'Summon Boat' allowed players to skip past parts of the map
Removed 'Harvest Mountain' from the list of available spells
Fixed a bug on Unit Details Window where entire inventory would reset its position after equipping or using an item
Fixed bug where if you won a battle via Sovereign spellcast, the Sovereign spellcast button would be disabled in the next battle
Fixed problem loading game from saves with hypnotized units.
Fixed for several problems involving hypnotism and teleporting units to cities
Crafting Window categories remember their collapsed state.
Harbringer's projectile impact effect now plays after the projectile actually hits the target.
Spider Riders now shoot from their bow, not their feet.
Tactical battles are now paused when you open screens over top of the battle (e.g the Options Window). This prevents a stuck turn problem.
Updated various particle effects that were involved in the final battle to increase performance
Fixed 'Summon Air Elemental Scroll' item, which now properly brings an Air Elemental unit into battle
Spells
Wizard's "Clairvoyance" abilities now give the proper give Mana boosts
Fixed 'Howl' tooltip to show the correct Attack Bonus value (was saying +0)
Fixed the "Recruit Bandit" spell description to say it costs "Doomsday" rather than "Gildar"
Fixed a bug in "Mantle of Fire" where the fire damage buff was permanent on the unit, stacking everytime you cast it on them in subsequent battles.
Necromancer's "Summon Wraith" spell now properly does it's intended AOE effect when brought into battle.
The "Howl" ability no longer stacks bonuses based on the unit's group size (ie. a single soldier gets the same attack bonus as a group of 5)
Soulburn's "Sacrifice" effect is no longer avoidable.
The Sorcerer King's spell "Freeze Foes" now has the proper Enchantment icon
"Lower Land" scroll can no longer be cast on Shadow Mountains
Naphaz "Form of Mist" now properly makes the unit immune to physical damage
Ifris "Volcanic Wall" now does fire damage to the target units
"Divine Shield" now gives full protection from Arcane attacks & "Arcane Arrow" now does Arcane damage.
"Aura of Entropy's" particle effect and gameplay effect now work properly. That is, enemies in your territory take 20% damage at the start of a battle.
"Summon Wisp" and "Shadow Warg" AOE effects are now working properly
Wisp heals adjacent allies
Shadow Wargs can strike Fear in adjacent enemies
Misc text and icon fixes
Fixed a tactical battle crash with projectile spells that targeted "All Enemy Units".
If Steam is not running, the MetaRealm will open in a browser and not try to open the Steam overlay.
Fixed grid lines on popup tooltip portrait
The Sorcerer King can no longer be targeted by the 'Kill' spell
Guardian's "Geomancy" now properly gives the "Restore Land" spell
Wizard Skill Tree: Swapped the position of Ice mage and Fire Mage skills
Curgen's Bane
Added some more references to make sure the player learns a bit about it prior to the ending cinematic.
Fixed the Spawn Rating for the second part of this two part quest. Is now "Medium" (1) instead of "Deadly" (3).
Fixed a problem where once Clerics had reached a high enough initiative they could no longer cast "Blessing" or "Divine Shield" on their first turn in tactical combat
Fixed a problem where some dialog box text was getting trimmed (e.g. the outpost upgrade window).
Avenger Champion: Fixed Martyr's Wrath, Strike, and Prayer such that the Vengeance tooltips and ability effects are working correctly.
Fixed issues with several fire breath spells (e.g. Dragon's Breath) the prevented them from being cast if friendlies were in the area of effect. Now friendlies are ignored (both when targeting and applying the damage) which allows these spells to be cast in those situations.
Fixed a problem that prevented Cloudy Diamonds from displaying in several trading quests.
Fixed the Pioneer tooltip from listing the "'Minimum Distance between Cities'" as 1 more than the actual limit
The City Details Window will remember if you were on the Build or Train tab rather than always defaulting to the Train tab.
Fixed graphical issues with the Swamp Giant and Ice Lord Pioneers units
Fixed a bug where a Tangled Web + Maul combo resulted in the mauled unit always being killed. When a "Maul" attack is completed, the defending unit will properly have their 'Maul Buff' modifiers removed.
《術士之王》是一款策略戰棋游戲,玩家在游戲中要扮演一個抵抗術士之王的城堡領主,術士之王摧毀了世界的魔法寶器并為他所用,世界危在旦夕。為了方便大家游戲,小編整理了《術士之王》升級檔大全,有需要的玩家可以下載使用! ...
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